Jujutsu Kaisen Incremental Builds

Recommended Jujutsu Kaisen Incremental builds with synergies, rotations, and weaknesses. Combine Cursed Techniques, Clans, and Tier List for best results. New players: Beginner's Guide.

Tier S

Limitless God Build Cursed CE Nuke

The definitive endgame build. Infinity passive reduces all non-domain incoming damage. Hollow Purple nukes bosses. Six Eyes makes all CE techniques nearly free. Shadow Style's 0-CE Simple Domain counters enemy domains. Requires Cursed-tier Gojo clan AND Cursed-tier Limitless CT — astronomically rare.

Synergies

  • Six Eyes (+200 CE Efficiency) → Hollow Purple costs near-zero CE
  • Gojo Clan (Infinity Passive) → blocks most attacks passively
  • Shadow Style (Simple Domain 0 CE) → negates enemy domain expansions
  • Limitless Scroll → amplifies Divergence and Convergence damage

Rotation

  • Turn 1: Auto-Counter (Shadow Style, Domain Null setup)
  • Turn 2: Convergence (Vulnerable on target)
  • Turn 3: Hollow Purple (Cursed Surge + massive damage)
  • Turn 4: Hazy Moon if enemy survives (defense bypass finish)

Weaknesses

  • Inverted Spear of Heaven nullifies all Limitless techniques on contact
  • Extremely hard to assemble — Cursed clan + Cursed CT both at 0.1%
  • Without Infinity passive active, HP pool can be low
Shrine King Build Cursed Melee + CE Slash

Sukuna's Shrine technique with the Sukuna clan for maximum stat bonuses. Assassin style's 2.5x Vulnerable damage multiplier combined with Cleave (which scales off enemy CE/life force) creates an unstoppable raid build. Spiritually Gifted's +300 Cursed Output makes every slash devastating.

Synergies

  • Sukuna clan (+12 CE, +13 defense, +9 CE DMG%) → stat ceiling for this build
  • Assassin style (2.5x damage on Vulnerable) → Shadow Strike applies Vulnerable for free
  • Shrine CT: Cleave scales with target life force — scales naturally in raids
  • Spiritually Gifted (+300 CE Output) → amplifies all Shrine moves

Rotation

  • Turn 1: Shadow Strike (Assassin — applies Vulnerable)
  • Turn 2: Cleave (2.5x damage due to Vulnerable + scales with boss HP)
  • Turn 3: Open — Shrine (Burn + extreme heat damage)
  • Turn 4: Dismantle (Bleed for DoT)

Weaknesses

  • -80 Endurance from Spiritually Gifted — one-shot risk from heavy hitters
  • Requires Sukuna clan at Cursed tier (0.1%)
  • Less survivability without Martial Arts — glass cannon

Tier A

Momentum Meteor Build Legendary Burst + Speed

24 FPS Concept gives Momentum every 3 turns. Taido Martial Arts' Meteor Kick deals 3x damage when you have Momentum. Todo clan's +15 melee stat boosts the base damage further. Boogie Woogie's Position Swap creates combo setups.

Synergies

  • 24 FPS Concept trait (Momentum every 3 turns) → reliable Meteor Kick window
  • Taido Martial Arts: Meteor Kick (3x damage with Momentum) → primary nuke
  • Todo clan (+15 melee, +10 melee DMG%) → amplifies Meteor Kick base
  • Boogie Woogie: Position Swap → repositioning control in multi-target scenarios

Rotation

  • Turns 1-3: Acrobatic Kick + Spinning Crescent (Bleed, bypass block)
  • Turn 3: Momentum activates from 24 FPS Concept trait
  • Turn 3: Meteor Kick (3x damage — primary burst window)
  • Turns 4-6: Axis Tilt Strike (Evasion) + Boogie Woogie setup
  • Turn 6: Momentum activates again → Meteor Kick repeat

Weaknesses

  • Taido dodge counter (50 damage on dodge) currently does not work — passive is bugged
  • Without Momentum, Meteor Kick is ordinary damage
  • Todo clan at Legendary tier (4.9%) is still rare
Shadow Dodge Tank Legendary Evasion + Control

Shadow Style's Simple Domain (0 CE cost) gives persistent Domain Null — the best anti-domain tool in the game. Hazy Moon bypasses enemy defense. Acrobatic trait (+35 Agility) combined with Uro clan creates an extremely evasive build.

Synergies

  • Shadow Style: Simple Domain (0 CE) → permanent Domain Null setup against domains
  • Shadow Style: Hazy Moon → bypasses defense when evasion chains are working
  • Acrobatic (+35 Agility) → high dodge rate baseline
  • Chain Binding (Stun x2, Vulnerable) → locks enemies for Hazy Moon follow-up

Rotation

  • Turn 1: Simple Domain (free — Domain Null ready)
  • Turn 2: Chain Snare (Stun — 6 CE)
  • Turn 3: Batto Sword Drawing (Stun + 50 mastery cost)
  • Turn 4: Hazy Moon (bypass defense, 600 mastery — use when Stunned)

Weaknesses

  • Shadow Style is Legendary (4.9%) — not always accessible
  • Chain Binding has high CE cost (5-7 per move)
  • Damage output lower than pure nuke builds

Tier B

Beginner Starter Build Rare Balanced Survival

The best build for new players with whatever they roll. Martial Arts' 85% block mitigation keeps you alive. Cursed Reinforcement's Overdrive (Cursed Surge) boosts both output and defense simultaneously. Clanless gives Cursed Metamorphosis as emergency button.

Synergies

  • Martial Arts (85% block) → survive early boss damage
  • Cursed Reinforcement: Overdrive (Cursed Surge) → offense + defense combo
  • Clanless: Cursed Metamorphosis (CE 6, heal 40 + 2x damage) → clutch turn skill
  • Sturdy trait (30 flat DR) → extra survivability layer if rolled

Rotation

  • Turn 1: Reinforced Strike (CE 1 — basic damage)
  • Turn 2: Guarded Stance (CE 3 — Evasion)
  • Turn 3: Overdrive (CE 5 — Cursed Surge: offense+defense boost)
  • When low HP: Cursed Metamorphosis (CE 6 — heal 40, 2x damage 3 turns)

Weaknesses

  • No scaling beyond Uncommon tier — replace as soon as better rolls are obtained
  • Clanless has no stat bonuses — falls off at Grade 1+