Jujutsu Kaisen Incremental Builds
Recommended Jujutsu Kaisen Incremental builds with synergies, rotations, and weaknesses. Combine Cursed Techniques, Clans, and Tier List for best results. New players: Beginner's Guide.
Tier S
Limitless God Build Cursed CE Nuke
The definitive endgame build. Infinity passive reduces all non-domain incoming damage. Hollow Purple nukes bosses. Six Eyes makes all CE techniques nearly free. Shadow Style's 0-CE Simple Domain counters enemy domains. Requires Cursed-tier Gojo clan AND Cursed-tier Limitless CT — astronomically rare.
Synergies
- Six Eyes (+200 CE Efficiency) → Hollow Purple costs near-zero CE
- Gojo Clan (Infinity Passive) → blocks most attacks passively
- Shadow Style (Simple Domain 0 CE) → negates enemy domain expansions
- Limitless Scroll → amplifies Divergence and Convergence damage
Rotation
- Turn 1: Auto-Counter (Shadow Style, Domain Null setup)
- Turn 2: Convergence (Vulnerable on target)
- Turn 3: Hollow Purple (Cursed Surge + massive damage)
- Turn 4: Hazy Moon if enemy survives (defense bypass finish)
Weaknesses
- Inverted Spear of Heaven nullifies all Limitless techniques on contact
- Extremely hard to assemble — Cursed clan + Cursed CT both at 0.1%
- Without Infinity passive active, HP pool can be low
Shrine King Build Cursed Melee + CE Slash
Sukuna's Shrine technique with the Sukuna clan for maximum stat bonuses. Assassin style's 2.5x Vulnerable damage multiplier combined with Cleave (which scales off enemy CE/life force) creates an unstoppable raid build. Spiritually Gifted's +300 Cursed Output makes every slash devastating.
Synergies
- Sukuna clan (+12 CE, +13 defense, +9 CE DMG%) → stat ceiling for this build
- Assassin style (2.5x damage on Vulnerable) → Shadow Strike applies Vulnerable for free
- Shrine CT: Cleave scales with target life force — scales naturally in raids
- Spiritually Gifted (+300 CE Output) → amplifies all Shrine moves
Rotation
- Turn 1: Shadow Strike (Assassin — applies Vulnerable)
- Turn 2: Cleave (2.5x damage due to Vulnerable + scales with boss HP)
- Turn 3: Open — Shrine (Burn + extreme heat damage)
- Turn 4: Dismantle (Bleed for DoT)
Weaknesses
- -80 Endurance from Spiritually Gifted — one-shot risk from heavy hitters
- Requires Sukuna clan at Cursed tier (0.1%)
- Less survivability without Martial Arts — glass cannon
Tier A
Momentum Meteor Build Legendary Burst + Speed
24 FPS Concept gives Momentum every 3 turns. Taido Martial Arts' Meteor Kick deals 3x damage when you have Momentum. Todo clan's +15 melee stat boosts the base damage further. Boogie Woogie's Position Swap creates combo setups.
Synergies
- 24 FPS Concept trait (Momentum every 3 turns) → reliable Meteor Kick window
- Taido Martial Arts: Meteor Kick (3x damage with Momentum) → primary nuke
- Todo clan (+15 melee, +10 melee DMG%) → amplifies Meteor Kick base
- Boogie Woogie: Position Swap → repositioning control in multi-target scenarios
Rotation
- Turns 1-3: Acrobatic Kick + Spinning Crescent (Bleed, bypass block)
- Turn 3: Momentum activates from 24 FPS Concept trait
- Turn 3: Meteor Kick (3x damage — primary burst window)
- Turns 4-6: Axis Tilt Strike (Evasion) + Boogie Woogie setup
- Turn 6: Momentum activates again → Meteor Kick repeat
Weaknesses
- Taido dodge counter (50 damage on dodge) currently does not work — passive is bugged
- Without Momentum, Meteor Kick is ordinary damage
- Todo clan at Legendary tier (4.9%) is still rare
Shadow Dodge Tank Legendary Evasion + Control
Shadow Style's Simple Domain (0 CE cost) gives persistent Domain Null — the best anti-domain tool in the game. Hazy Moon bypasses enemy defense. Acrobatic trait (+35 Agility) combined with Uro clan creates an extremely evasive build.
Synergies
- Shadow Style: Simple Domain (0 CE) → permanent Domain Null setup against domains
- Shadow Style: Hazy Moon → bypasses defense when evasion chains are working
- Acrobatic (+35 Agility) → high dodge rate baseline
- Chain Binding (Stun x2, Vulnerable) → locks enemies for Hazy Moon follow-up
Rotation
- Turn 1: Simple Domain (free — Domain Null ready)
- Turn 2: Chain Snare (Stun — 6 CE)
- Turn 3: Batto Sword Drawing (Stun + 50 mastery cost)
- Turn 4: Hazy Moon (bypass defense, 600 mastery — use when Stunned)
Weaknesses
- Shadow Style is Legendary (4.9%) — not always accessible
- Chain Binding has high CE cost (5-7 per move)
- Damage output lower than pure nuke builds
Tier B
Beginner Starter Build Rare Balanced Survival
The best build for new players with whatever they roll. Martial Arts' 85% block mitigation keeps you alive. Cursed Reinforcement's Overdrive (Cursed Surge) boosts both output and defense simultaneously. Clanless gives Cursed Metamorphosis as emergency button.
Synergies
- Martial Arts (85% block) → survive early boss damage
- Cursed Reinforcement: Overdrive (Cursed Surge) → offense + defense combo
- Clanless: Cursed Metamorphosis (CE 6, heal 40 + 2x damage) → clutch turn skill
- Sturdy trait (30 flat DR) → extra survivability layer if rolled
Rotation
- Turn 1: Reinforced Strike (CE 1 — basic damage)
- Turn 2: Guarded Stance (CE 3 — Evasion)
- Turn 3: Overdrive (CE 5 — Cursed Surge: offense+defense boost)
- When low HP: Cursed Metamorphosis (CE 6 — heal 40, 2x damage 3 turns)
Weaknesses
- No scaling beyond Uncommon tier — replace as soon as better rolls are obtained
- Clanless has no stat bonuses — falls off at Grade 1+